Streaming refers to the process of electronically distributing digital content over a network such as the Internet or TV. The streaming process sends audio and video content which might be stored on a server to a specific location at a specific time. This kind of electronic delivery is referred to as synchronous streaming. Users are able to view the streaming media files as soon as the data is delivered from the streaming server. Methods of using streaming media might be, instructors scheduling a viewing of a media title “on demand,” thereby eliminating the need for traditional video playback equipment to be physically placed in a classroom. Live Webcasting can be delivered to a worldwide audience utilizing Webcasting Services and can offer a global experience with mass appeal that can be useful as marketing tools, as well as “how to” videos.
Some advantages of streaming media:
- Quick access – users can play the content almost immediately at their scheduled time.
- No video playback equipment is required (e.g., television, VCR, DVD player).
- Users are not required to download files or install software.
- There is no local copy, so content cannot be saved and distributed without authorization.
- Media titles can be scheduled for back-to-back viewing, allowing greater access to audio-visual resources (especially for high usage titles).
Disadvantages of streaming media:
- The media file is not available offline (i.e., a file cannot be saved and played later).
- An Internet/network connection and a computer are required to view the file.
- Availability and quality of the streaming file is dependent on the network*
How to use the technologies